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This article Reflector (Per), is the sole property of Per and as such, no user may edit this article without explicit permission from the aforementioned creator. If you wish to use this article in any way, please ask me first.
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ReflectorPer
Reflector
Kanji

屈折(リフレクター)

Rōmaji

Rifurekutā

Information
Type

Caster Magic

Users

Midnight
Annarose Antoinette


Reflector (屈折(リフレクター), Rifurekutā lit. Distortion): Reflector is a relatively rare form of Caster Magic which revolves around that which is known as vectors, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; specifically, Reflector mainly focuses upon various degrees of distortion and bending of anything the wielder deems to be suitable through the modification of the target's vector values, allowing almost infinite options at the caster's disposal.

Description

Indeed, Reflector is a form of magic which enables its user to twist and distort almost anything – though the power encompasses almost anything, as it allows the wielder to control Euclidean vectors, which are used to represent physical quantities that have both magnitude and direction, but it is shown that a wielder affect all kinds as long as they recognize it as something they can influence through this magic. Of course, going into detail, a control over vectors means that a user of Reflector can do pretty much whatever they want to as long as it involves 'something goes somewhere,' which is basically everything since movement is the basis of, well, everything. Derived from the mathematical function known as transformation, when engaging the activation sequence of Reflector, the caster focuses intently before releasing the magical energies dwelling within their Magic Origin outwards, the caster's direction of these energies through their mental commands and physical motions serving as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the vector values of anything the caster's released magical energies washes over are modified in accordance to the caster's will– alternatively, another activation method for Reflector is for the caster to surge their Magical Aura and wrap it around their body discreetly to serve the purpose of a quasi-invisible armour while invoking the manifestation of Reflector, enabling them to modify the vector values of anything they come into contact with or whatever collides with the invisible aura armour with the properties of vector manipulation that's now shrouding their frame; the magical energies simulate the effects of magnitude along with direction to create the concept known as a vector. From the very moment that something comes into contact with the user, the magical aura that encases their body reverses the direction by modifying every aspect of its motion and thus distorts it, thus forming the basis of the power of "Reflector" by manipulating vectors and direction in order to twist and distort almost anything they wish in any way they want.

In any case, no matter the activation sequence that the wielder of Reflector decides to invoke, the ability it bestows upon the magician using this magic remains a constant – as stated many times previously, Reflector enables the caster to control both magnitude and direction vectors and influence objects that have vectors in any way they deem to be suitable in accordance to the situation at hand – this mainly takes the form of distorting and twisting anything they wish. The ability of Reflector not only affects material things such as all forms of metal, which includes weapons, armour, and buildings, but also intangible entities such as air and light, as well as some other things such as heat, electricity, soil, water, energy, and many more. Interestingly, Reflector is a rare gem in that it can be categorized as an extremely rare and powerful type of subcategory of magic known as a Semantic-Type (意味型, Imi-gata), meaning that it is a supernatural power that can be defined solely by the caster's interpretation of what it governs over, all depending on their wording rather than anything logical—because of this, Reflector can theoretically affect anything that possesses some level of vector values; interestingly, Reflector is the only "ordinary" magic that is a Semantic-Type, whereas Lost Magic and Slayer Magic such as Spirit Slayer Magic and Devil Slayer Magic fit both categories, making Reflector one of the most sought-after forms of magic an ordinary magician is capable of learning. The power of Reflector is both passive and active in usage, causing it to be classified as a Offensive/Defensive-Type (攻性防御型, Kōsei Bōgyo-gata) Magic.

The offensive might of Reflector is best shown in the Invisible Scythe spell, which enables the caster to refract air, thus manifesting enormously destructive flying slashes of various shapes and sizes that possess great cutting power, overall comparable to the pressure released by the swing of a blade to launch invisible blasts of forceeven stronger versions of this power are available for usage at any time, entrapping the user's enemies within impressively strong vortexes of distorted air to rip them to shreds. For defense, twisting anything entering the immediate area surrounding them, the user becomes virtually immune to any attack, be it physical or magical in nature, affecting both Magic and Curses, with every incoming spell or melee assault having its trajectory moved in order to avoid striking the user, who can even reflect these attempts back at their originators – this "spell", unnamed yet referred to as Distort Shield, seems to be automatic as it's invoked upon anything that comes into contact with the wielder of Reflector, enabling them to be perfectly protected from nearly any sort of attack no matter the scope and power. Additionally, by refracting light, the user is even capable of generating highly-influential illusions considered nightmares that are on par with Illusion Magic, going as far as to twist the fabric of reality itself in the eyes of their opponents; once more, the user is also able to refract the light around themselves in order to turn invisible, and at the same time being shown capable of levitating in midair, appearing and disappearing as though as they were invoking a form of Teleportation Magic. However, these spells and usages of Reflector are said to be naught but the most basic of utilizations of its incredible might, and thus even a novice could use this magic in such a way – the real meat and bones of Reflector is in its ability to perform anything. When invoking the power of Reflector, the caster is capable of effortlessly surpassing other counterattack-type and nullification-type magics such as Wave and Nullification Magic by reflecting back the spell it had just repelled or refracting the area-of-effect of wide-area type reflection magics.

Since vectors are the basis for damn near everything, a user of Reflector is able to perform amazing feats such as converting air into that of plasma to unleash searing bursts of energy and understanding the movements of electrons to simulate flight not dissimilar to Flight Magic and the magic used by stupid talking cats. When using the activation sequence of coating their Magical Aura around themselves, the wielder of this magic has certain degree of super strength and super speed that can be multiplied indefinitely, all of the "-kinesis" powers which enable a user to mimic Elemental Magic and thus produce not only the classicial elements but anything else connected to them – in and in some cases, a user is able to take control over the opponent's own elemental powers depending on their skill level, a control over all electrical currents including bio-electricity, dominance over technology, which is displayed when a user can turn electrical appliances on and off simply by pointing at them, and of course, an immunity to most weaponry and ranged-powers. As the user can change the velocity vectors of anything they come into contact with, the wide range of which Reflector affects includes physical objects, energy blasts, and even UV radiation. On a more mundane note, Reflector can redirect annoying noise of any kind; this property can be harnessed to instantly repel any sound-based power such as Sound Magic – the user is also able to redirect the electrical signals of the human body as to invoke an effect similar to Memory Control, and by touching an open wound, the caster is able invoke an equivalent power to Blood Magic and kill the target by either reversing their blood flow or just forcing them to explode; this power can also be used to completely close wounds. Additionally, through conceptual manipulation, Reflector can reverse effects of an occurrence into forming the opposite results.

However, it should also be taken into consideration that maintaining and utilizing the incredible power of Reflector in general requires an incredible amount of mathematical knowledge from the user; if something is too complicated for the user of Reflector to calculate in their head, they are incapable of influencing it, even if this power technically should cover that; additionally, harnessing their power over vectors requires the caster to take into account anything that is deemed an "outside influence" such as the innumerable variables which could happen when they are influencing vectors to perform any action they wish – meaning that while a user of Reflector generally has full control over what effects its power produces, they are required to be careful with what they incorporate into the Reflector. While Reflector is enormously powerful, just like many strong forms of magic, it also suffers from a myriad of drawbacks – for one, even though Reflector can twist almost anything with the magic, the magic is incapable of affecting anything sentient by its lonesome, they can only use their refracting powers on a single area at a time, either around themselves or elsewhere, and the wielder can momentarily twist objects with elastic properties, but these attempts will ultimately result in being ineffective towards restraining or harming the opponent, with the effected material eventually returning to its normal state. Another weakness is that if the enemy is capable of discovering a way to circumvent this magic's vector manipulation ability, it is shown that it would be rendered rather useless due to most wielders of the magic having strong magical powers that are granted by Reflector, but a somewhat frail constitution. Additionally, the illusions that are manifested by Reflector are incapable of affecting individuals whom possess non-organic or modified eyes, such as Eye Magic or eye implants.

Spells

Basic Spells

  • Invisible Scythe (風刃陣(インビジブル・サイス), Inbijiburu Saisu lit. Wind-Blade Array): Invisible Scythe is a standard Reflector spell which enables the caster to distort the air as to generate ethereal slashes which they can send flying at their opponents with various intensities. In any case, when performing Invisible Scythe, the caster focuses intently before releasing the magical energies dwelling within their Magic Origin outwards, the caster's direction of these energies through their mental commands and physical motions serving as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; further modifying the vector values of the air that the caster's released magical energies wash over in accordance to their will, applying minute use of Shape Transformation in order to manifest various quantities of blades that are completely composed out of air, serving as an invisible weapon that emits no secondary effect—not even sparks will fly off of these intangible blades, and no clashing sounds will be heard. At a single command, these blades of air are capable of being utilized as a ranged attack by launching them towards their target as it enables the user to assault things which are out of their range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash; overall, Invisible Scythe mimics the likes of Wind Magic and Sword Pressure. Howling winds surge forward as incredible tempests tear apart the landscape, all from a single slash; sending her enormous pressures through the air at such a velocity that the person struck by the Invisible Scythe is assaulted by countless invisible blades which happen so fast that they would normally be unable to properly react in time, carving up their body into mincemeat down to the cellular level and devastating everything that the pressure released from the spell even so much as touches while vaporizing incoming projectiles and rending the landscape in twain. The Invisible Scythe can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. Everything that is in the caster's range is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the Invisible Scythe; the combination of the caster's overwhelming strength and law-defying speed makes this attack ever-the-more deadlier, as the user strikes at such a velocity with the Invisible Scythe that more often than not, their opponents don't even realize that they've landed a killing blow until they become aware of the fact. While the invisible slicing blades that are generated through the power of Reflector vary wildly in both size and numbers, there's always a constant; the damage these blades of air unleash upon the user's helpless opponent is dramatically increased in both strength and cutting power when compared to an ordinary sword, and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the blades being, well, invisible; Invisible Scythe is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a myriad of weapons which cannot be seen. The opponent would fail to analyze or discern the properties of the armaments, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. By waving one of their hands diagonally before themselves, the user can also generate a much larger slash, which is strong enough to easily slice through several stone buildings, cutting them to pieces. The Invisible Scythe, at its lowest levels of power, is stated to have the force of ten cannonballs smashing into the frame of the user's helpless opponent, obliterating and eradicating their enemies without fail or mercy. At its highest levels, the Invisible Scythe is capable of parting the clouds. Through swiping one of their arms before themselves, with the index finger outstretched, the caster is able to invoke a stronger form of Invisible Scythe which entraps the caster's opponents within a vortex of distorted air that - the sheer number of the microscopic blades manifested through this distorted vortex are to the point that not even those with the sharpest of eyesight are capable of properly counting them all. Anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized wind blades, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these wind blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence, annihilating them through extreme brute force and shattering any defenses that are created as a feeble response.
  • Illusion (幻魔法・屈折号(イリュージョン), Iryūjon lit. Illusion Magic – Refraction Edition): Illusion is a Reflector spell that enables the caster to generate countless forms of illusions by refracting and twisting light, thus simulating the likes of Illusion Magic. In any case, when performing Illusion, the caster focuses intently before releasing the magical energies dwelling within their Magic Origin outwards, the caster's direction of these energies through their mental commands and physical motions serving as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; further modifying the vector values of the light that the caster's released magical energies wash over in accordance to their will, bending and twisting this light as to force the information that's gathered by the eyes of the user's adversary to become fractured, causing the brains of their enemies to give a perception that does not tally with a physical measurement of the stimulus source and disrupting the enemy's cerebral nervous system, resulting in the visualization and creation of optical illusions, and thus, giving the user of Reflector an advantage by causing changes in the opponent's depth perception or overall perception of an item or individual itself. Unlike bog-standard Illusion Magic, Reflector's Illusion is automatic and as long as the caster believes it can happen, the manifestation of these illusions will happen, bringing them into the physical realm through belief alone. There are three forms of Illusions; "Hallucinations" (錯覚, "Sakkaku"); which allows the user to induce psychedelic hallucinations in their foes at will- this done by the user using their own spiritual energy which is corroded by their own view towards them, saturating the air with it and psychically causing the foe's own imagination to overact, resulting in paranoia and delirium; these hallucinations are also able to force the foe to feel as though only experiencing that which is pleasurable to them instead of what's actually happening or the like. This type of illusions have no need for the user's imagination; their target's mind does all of the work; and has a compelling sense of the hallucination's reality. The second type is "Mirages" (蜃気楼, "Shinkirō"), where the user can generate illusions which last, and are entirely real, as long as the targets do not know that they are illusions. One with this ability could cause any type of illusion they desire, but the second that someone realizes it is but an illusion, it shakes the victim out of their deluded state or the victims see the user working their power, then the illusions will wear off until the user can go unnoticed to utilize this type of illusion once again. Completing the trio of illusion types are "Delusions" (迷夢, Meimu) - the ability to subliminally generate illusions in such a manner that it is left unaware to onlookers that the user generated the illusions. Delusions are most advantageous in appearing realistically afraid of illusory creatures, or to keep foes from discovering that the user is behind the illusions as they aren't even visibly trying to cause them. They can only succeed dependent on the level of magical energy that the user is using, and their realism and appropriateness to the situation: for, example, using an illusion of a burning wasteland when one has disguised themselves as a Water Magic user is a bad idea. Generally, the illusions are not tangible, but are very realistic to the user's targets; while this ability is powerful, its crippling weakness is that the more complex and intricate the illusion is, the more magical energy it saps from the user. However, it remains a given that this magic can only be used by the crafty and innovative, as this form of magic has no set principle, and can diverge in any given way, by manipulating a single sense, or multiple senses, any effect that the caster creates can vary immensely, with near limitless possibilities, as such, the users of this magic are very common, though few have truly mastered the magic.
    • Illusion Change (幻変化, Genhenge): Illusion Change is a very specific "real" illusion and a Reflector spell which enables the user to change their form to whatever suits their tastes. When activating Illusion Change, the caster focuses intently before releasing the magical energies dwelling within their Magic Origin outwards, the caster's direction of these energies through their mental commands and physical motions serving as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; further modifying the vector values of the light that the caster's released magical energies wash over in accordance to their will, bending and twisting this light as to force the information that's gathered by the eyes of the user's adversary to become fractured, causing the brains of their enemies to give a perception that does not tally with a physical measurement of the stimulus source and disrupting the enemy's cerebral nervous system, resulting in the visualization and creation of optical illusions, as they use the particle form of eternano, rather than the energy form, in order to actually construct the illusions that they have projected into reality as they bring that power upon themselves, casting a "real" illusion upon themselves by affecting everyone in the vicinity—an action which is highly taxing upon the user, if only momentarily- but in any case, it enables the user to change their appearance. While Transformation Magic is a deep and complex art, basic Illusion Change is relatively easy for a magician to learn; it enables the user to change their appearance into that of another person, down to the weight, height, and voice. However, it doesn't allow them to change clothes- the user, when disguising themselves, channel their magical energy into their bodily systems, allowing them to take upon completely different statistics and powers- though generally, if mimicking another magic, especially an Ancient Spell such as a Slayer Magic, the replication will be noticeably weaker, which can often be a problem because more magic-savvy people will probably take notice of such an oddity; apart from changing appearance and voice, the user can acquire all additional physical features such as wings or gills, and can even change size; which is highly useful in combat; when using Illusion Change to create an illusion of a living being and superimposing said illusion upon themselves, it completely impersonates their strength, personality, and even any supernatural abilities, whether it be a Magic or a Curse, they may have. However, keeping this ability active requires a large amount of magical energy, which is generally more than a regular user can continuously supply, so it must be reapplied every three days in order to keep up the ruse, making this the spell's biggest disadvantage. By invoking the power of nightmares, specifically Phantom Fear, the wielder of Reflector is able to create the illusion that they have transformed themselves into a giant monster which can extend its nails at will, and is capable of easily piercing straight through a person with them – the user is able to transform into anything they wish, more or less.
    • Nightmare Reality (幻魔法・二准・空即是色(ナイトメア・リアリティ), Naitomea Riariti lit. Illusion Magic Second Level: Illusion is the Reality of Matter): Nightmare Reality is an "advanced version" of Illusion Magic- while regular Illusion Magic simply causes targets to believe that unreal things are happening as a form of trickery, Nightmare Reality causes the user's illusions to enter this very plane of existence; it is a second stage of Illusion Magic sometimes called "realistic illusions"; they are illusions that are projected in the brain; subsequently given life by their own magical energy. When activating Nightmare Reality, the caster focuses intently before releasing the magical energies dwelling within their Magic Origin outwards, the caster's direction of these energies through their mental commands and physical motions serving as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; further modifying the vector values of the light that the caster's released magical energies wash over in accordance to their will, bending and twisting this light as to force the information that's gathered by the eyes of the user's adversary to become fractured, causing the brains of their enemies to give a perception that does not tally with a physical measurement of the stimulus source and disrupting the enemy's cerebral nervous system, resulting in the visualization and creation of optical illusions as the caster essentially uses the particle form of eternano, rather than the energy form, in order to actually construct the illusions that they have projected into reality; these "real illusions" can take upon the visage of a perfect moving replica of whatever the user wishes to project, and are physical enough to be shattered on impact; a master is skilled enough to use them as misdirection during a fight, casting an illusion of themselves that the opponent thinks is the real thing and attacking from their blind spot; effectively, these "real illusions" can be considered a variant of Molding Magic as they create whatever the user wills their magic to do, including weapons for certain offensive measures for both close-range and long-range combat; the caster can manifest all sorts of creatures that function in a similar manner to Celestial Spirit Magic or Familiars, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes. The caster can manifest armour to bolster defensive capabilities, body parts, or even for more miscellaneous purposes – but no matter what's generated, these illusionary creations are nigh-indistinguishable from the real deal until their time is up. By combining the likes of Nightmare Reality and Illusion Change, the wielder of Reflector has displayed the ability to take the fabrication of them creating the illusion of them possessing the capability of casting certain magic to the next level by actually manifesting a pitch-perfect replication of said magic no matter its tier and from there imbuing it within their Magic Origin, thus giving them the genuine article for as long as they wish.

Annarose's Spells

  • ReflectorPerMirroring

    Mirroring in action.

    Mirroring (屈折鏡(ミラーリング), Mirāringu lit. Reflective Mirror): Mirroring is a highly powerful Reflector spell that, obviously, involves the caster projecting the powers of Reflector through a physical catalyst – a mirror, the invocation of which enables them to reverse anything, far beyond the normal scope of what ordinary usage of Reflector is able to affect. In any case, when performing Mirroring, the caster focuses intently before releasing the magical energies dwelling within their Magic Origin outwards, the caster's direction of these energies through their mental commands and physical motions serving as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; unlike ordinary forms of Reflector, the caster now invokes a process similar to the likes of Molding Magic as they use Shape Transformation upon the magical energies that they had projected outwards while understanding the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested item in a more malleable state – this takes the form of a mirror, an object that reflects light in such a way that, for incident light in some range of wavelengths, the reflected light preserves many or most of the detailed physical characteristics of the original light – more specifically, what's manifested is a plane mirror, a mirror with a flat reflective surface – the mirror pane summoned tends to be translucent and textured in the colour of the wielder's magical energies. Projected outwards in any direction or manner the caster deems to be suitable, this mirror, just like ordinary usage of Reflector, is able to influence the vector values of anything the caster deems to be a target in accordance to their will. Interestingly, Mirroring is considered to be a compression of the vector-modifying power of the ordinary Reflector, taking all of the magic's boundless properties and packing each and every last ounce of its potential within this mirror that has been generated. The power of Mirroring is solely centered upon Reflector's properties of reversal, no longer simply redirecting anything the caster comes into contact with, but affecting the abstract ideas such as "concepts", which are a generalization or abstraction from experience or the result of a transformation of existing ideas, the concept being instantiated by all of its actual or potential instances, whether these are things in the real world or other ideas, which means Mirroring is able to reverse anything the caster wishes at a much greater potency than bog-standard Reflector. They can duplicate themselves by reversing themselves and from here charge forward, enemy incapable of striking the user because the doppelgängers are used as human shields, cast illusions, fire blasts of energy as well as launch mirror shards from the projected mirror, and even create mirror versions of their enemy. However, the deadliest ability of Mirroring is that of reversing the world itself in a manner not dissimilar to Universe One as to turn it upside-down, also reversing the enemy's motor functions as to cause sporadic confusion – while the world is reversed through the power of Mirroring, the preestablished boundary that's between fantasy and reality is erased when the dimension is within the confines of an inverted mirror realm, granting the caster godlike status and the ability to control their own state of existence, reinforcing their vision of reality and superimposing it upon this world. When the world is inverted, by manifesting a myriad of doppelgangers as if by instinct like they can with "normal" Mirroring, the wielder of Reflector is able to force them to function in a manner not dissimilar to Ice-Make: Clone, with these clones not being illusionary in any way, but rather, an actual substance - serving a variety of purposes such as a distraction to mask the user's motions and as diversions to escape all sorts of trouble thrown their way, these mirror clones are extremely adaptable to innumerable situations - whenever these mirror clones are struck, the damage they receive is also reflected upon the enemy. When the mirror realm is superimposed upon the dimension, a dense, glassy arcane substance is left in the wake of the caster's movements which they are able to shatter through a single mental command, dealing enormous quantities of damage through an epic hail of mirror shards. As a last resort, the caster is able to bombard the opponent with all manners of mirror-derived strikes, including all of the above.

Trivia

  • This magic was technically featured within canon, but Per decided to expand on it in order to make it much better, and this description of the magic was created exclusively for the author's various characters and to go more in-depth with the vanilla one; as such, there's no Fairy Tail Wiki Content template at the top.
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