This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense.
Toga Morgan's Spells
Toga induces a small vortex of wind to form around his leg and upon delivering a kick, the leg releases a large pressurized blast of wind, which was seen hurling an opponent several meters.
Tona Matora's Spells
Tona uses this spell through his magical swords: Zephyria 2.0 where wind begins to swirl around the blades and is shown to greatly amplify the cutting power of his blades. He has also been shown spinning the blades around his body, forming a small whirlwind around his body which can then be hurled at the target similarly to a spinning top.